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    Red face Battle Realms & Battle Realms Winter Of The Wolf


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    "ARE YOU READY TO FIGHT BRO?? CHOOSE YOUR CLAN RIGHT NOW!!!"

    Choose Your Hero Kiri: Shinja (Serpent) Tengah: Grayback (Wolf) Kanan: Kenji (Dragon)



    Every Clan Ready To Fight!!!


    The Master of Lotus: Zymeth



    Let's Play










    BATTLE REALMS (IDWS LINK)



    Release Date: 7 November 2001

    Game Info (source: wikipedia):

    Show Battle Realms Game Info
    Battle Realms, released by Ubisoft in 2001, is an Asian themed real-time strategy computer game and is the first game created by Liquid Entertainment. Ubisoft released the stand alone expansion pack Battle Realms: Winter of the Wolf in 2002.

    Battle Realms follows the basic formula for many real-time strategy games. All of its factions have similar buildings with similar uses and workers. However, unlike in most real-time strategy games, the peasant worker unit is not just used for resource gathering and construction, but also for training into military units. Thus, military buildings in Battle Realms are not used for making units, but for transforming and upgrading them. Peasants gather the two resources in the game: rice and water. They also round up horses, which can be used to enhance military units in the game and can be outfitted as pack horses for peasants. Only one type of builder unit is required.

    Peasants are the only units the player can produce outright. Most of the buildings available are training structures where peasants are trained into a plethora of other units. All the factions start off with 3 basic central training structures, which produce units along different paths of warfare, such as melee or ranged combat. In most cases, units can be trained at up to 3 structures to produce higher tiers of infantry.

    Another difference in unit generation is that peasants are produced automatically, at no cost. However, the rate at which new peasants are produced is inversely proportional to the current population of the player's army.

    Certain buildings can teach special techniques, or Battle Gears (commonly abbreviated to BGs), to units to improve their combat ability for a certain resource cost. This can allow units to defeat higher tier units they would normally struggle with or be defeated by. BGs also allow the player to further define the role a unit will play in a combat situation, such as damage absorption, building destruction, or reconnaissance.

    One of the key elements of Battle Realms is the Yin/Yang system. Each army obtains points of Yin or Yang when in combat, depending on their moral alliance to the forces of light or darkness. The Battle Realms hero units, or Zen Masters, require Yin/Yang to be summoned and to improve their damage. Yin and Yang are also used at structures in the faction's base for military upgrades. The rate of Yin/Yang growth depends on the military strength and flair of the army and how far they are from the main base.

    There are four available clans in Battle Realms, and each have a different philosophy towards life and combat. The Dragon clan favours honourable and valourous combat, while its offshoot, the Serpent clan, uses stealth, trickery and brutality to further its goals. The Lotus clan is an ancient group of sorcerers that delves deeply into the corrupting aspects of magic. The Wolf clan is a race of formerly enslaved miners. Their clan members live basic, healthy lives.



    Battle Realms Review (Gamespot):


    Rating Gamespot:




    Battle Realms has style in spades--everything about it is slick, and it's noteworthy for that reason alone, as well as for many others.

    Battle Realms, the first product from Liquid Entertainment, has style in spades--everything about it is slick, and it's noteworthy for that reason alone, as well as for many others. It's a martial-arts-themed real-time strategy game featuring dozens of great-looking units from four unique factions, impressive graphical effects, and an innovative resource model. It has a polished, attractive presentation, an open-ended campaign, and several good multiplayer modes. Battle Realms does have a few gameplay issues that diminish some of its strategic appeal, as the action can prove to be difficult to manage. But it's still a very worthwhile experience despite these things and should provide many hours of enjoyment for all kinds of real-time strategy players.

    The setting and characters of the game are clearly inspired by some of Hong Kong's most spectacular martial arts films--particularly the work of director/choreographer Tsui Hark--as well as some of Japan's action-packed comics and animated films, like the gory and stylish Ninja Scroll. The incredible fight sequences featured in last year's film Crouching Tiger, Hidden Dragon are also a good frame of reference for what you can expect from the battles in Battle Realms. Nothing is mundane in the game's fictional Far East-like world--even simple peasants can fight as trained martial artists should the need arise. All the game's various units and characters don't just stand adjacent to each other and hack away, as in most other real-time strategy games. Instead, they'll attack with a variety of moves and techniques and put on quite a show in the process. Thanks to the game's beautifully animated fully 3D units, not to mention the attractive terrain graphics and the overall detail found in the game, Battle Realms certainly looks impressive.

    True to its source of inspiration, combat in Battle Realms can be quite chaotic. You actually have little control over your units besides being able to move them about (you can make them run by double-clicking), order them to attack, and initiate their special abilities if they have any. It's surprising that you can't do more with your units. They're very autonomous--they'll automatically rush to attack nearby foes, prioritize threats properly, and even switch between ranged and melee attacks as necessary. The pathfinding in the game is great--tell your units to go somewhere, and they will, stopping to fight any enemies along the way. But you can't set your units in formations and must instead move them as a rabble (though the rabble moves at the speed of the slowest unit in the group); and the pacing of the combat can be so fast that you'll just have to wait and see whether your forces survive. It can be very difficult to pull units out of battle, as they will seem to keep trying to lurch back into the fray. Also, since the game's units are large and tend to spread out when they fight, it can be all the more difficult to keep track of everything that's happening in a big battle, since it won't all fit onscreen.

    Micromanaging the combat is necessary to sway the odds in your favor--individual units can have special abilities or equipment that can be used in battle to debilitate their foes, bolster their allies, and much more. Still, the breakneck pacing of the combat will often force you to simply use all of your special powers and abilities all at once, hoping for the best. But not all of the game is this fast-paced--it can take a while to bring enemy structures to the ground, during which time the enemy can flee with a few peasants and set up a new base of operations elsewhere, making the battle drag on.

    The peasant, your basic unit, is automatically produced from peasant huts it can build. The more peasant huts you have, the faster peasants are generated. But the more units you have, the slower peasant generation becomes, until you reach your maximum unit limit--up to 50. Peasants can build other structures and can also gather the game's two resources, rice and water. New buildings cost a surplus of rice and water. Training new units costs rice and water too.

    The resource model is slightly more complex than that--rice grows back slowly, but it'll grow back faster if you have peasants water it. And you don't just buy military units as you do in most real-time strategy games--your peasants train themselves into them. Thus, the resource gathering in Battle Realms becomes a challenging proposition. The more peasants you have, the more resources you can gather--but unless you upgrade peasants by training them to be troops, you'll be defenseless. It's an interesting system, especially once you factor in some of the finer details, like rains suddenly replenishing all your rice paddies or having to use water to put out buildings that have caught fire. Fortunately, the building process moves quite briskly in Battle Realms, and since there are fairly strict upper limits on how much rice and water can be stored, you'll have a good sense of when your economy is well underway and be able to commit to military training.

    Still, you'll have to pay a lot of attention to your economy at all times. Though peasants ordered to harvest rice, fetch water, or water rice will continue to do so, as more peasants become available, you'll need to deal with them individually. You'll need to send them into basic training facilities to produce your basic fighting units--for instance, the cruel Serpent Clan can produce swordsmen by sending peasants to the tavern (in an amusing touch, you see things like "@*!#?" spewing forth from the tavern, which signifies that it's occupied by an apparently none-too-pleased swordsman in training). To create more-powerful units, you then send your new fighters into other training facilities. The swordsman can then be upgraded by training him to be a bandit (who can loot the corpses of his foes for some rice and water) by sending him to the sharpshooter's guild.

    You'll need to go through three, four, or even five steps to produce some of the more advanced combat units. The bandit can then become a ronin, who fights with two huge blades; and four ronin can then be sacrificed to form a powerful necromancer, whose mere presence causes all the fresh corpses around him to rise up as zombies under his command. Unlike in other real-time strategy games that let you build high-end production facilities to produce your strongest forces directly, in Battle Realms, you must go through the same incremental process each time you want to train one of your stronger units. So you can't just make a bunch of ronin from scratch. Fortunately, what you can do is set rally points from one training facility to another just by right-clicking to create a sort of production line. You can even set rally points from peasant huts straight to resource patches or training facilities. This way, you can leave your town be for a while--but your peasants will still make themselves useful and automatically train up to whatever unit you desire.

    The rally points are a good thing, but of course, you'll often want to pick and choose which units to make, as well as when to make them. This can be a bit of a hassle since the minimap on the interface doesn't distinguish between buildings, units, peasants, or much of anything. You'll just see a big, colored blotch to indicate the concentration of your forces. In reality, your buildings are huge and spread out. Once you've built up your town, expect to have to manually scroll around it a lot, looking for stray units. Fortunately, there's a prominent button on the interface for zeroing in on idle peasants (and also on battles underway or on buildings caught on fire). And you can queue up peasants or other units for training at particular structures. Only one unit at a time can train in each structure, but the rest will wait their turns.

    Battle Realms' resource model is mostly very well designed, and the game has a lot of other great concepts as well. One is that virtually any unit can ride on horseback (though the Wolf Clan prefers to use horses for food). Peasants have a few additional roles, including repairing damaged buildings, putting out fires, and taming horses, which can be found out in the wild. These can then be brought back to a stable you've built, and any of your units can then use them as a steed. The animation of units on horseback looks simply outstanding. Units can fight with increased effectiveness from the mount, and the horse itself can even use a trample attack against nearby enemies. Horses also effectively give your units extra hit points (your units don't take damage until the steed is killed) and of course help you cover more ground quickly, but they aren't strictly necessary in battle.

    Another option you have is to build certain structures that can outfit your troops with special limited-use equipment. This lets you upgrade units individually, but for an individual fee. It can give you a surprise advantage against an opponent unaware of the trick you have up your sleeve. For instance, the swordsman can purchase an enchanted glass sword that can kill a foe outright, but it shatters in the process, damaging the swordsman himself. Archers and other long-range fighters can purchase specialty arrows and darts. This equipment necessitates still more micromanagement. Not only do you have to individually equip your troops, but you also must keep track of who has what and when to use it, and there's no clear visual indication of which troop has battle gear. Still, using the appropriate battle gear is what will separate an advanced Battle Realms player from another, and this feature definitely adds some depth and a long-term learning curve to the game.

    There are other ways to upgrade your forces. As you fight, you gain "yin" or "yang" points, depending on your faction. This roughly corresponds to battlefield experience, honor, or what have you. Typically, the farther away from your home territory when you're fighting, the faster you'll earn these points. This gives the aggressor the advantage so that players don't just resort to hunkering down, waiting for their opponents to make the first move. Yin and yang points can then be spent to upgrade certain classes of units--to make them stronger, more damaging, faster, have more range, and so on. It's another interesting facet of the game--you don't just buy unit upgrades as in other real-time strategy games, but you earn them by taking the initiative in battle. You'll have to pick and choose upgrades, especially at first, and depending on which units you improve, you can emphasize different types of units in your armies.

    One of the side effects of having so many seemingly powerful units in Battle Realms is that their roles aren't always obvious. Every unit can fight hand-to-hand; the Dragon Clan cannoneer is basically a sumo wrestler with a huge wrought-iron cannon and will bash you over the head with that thing if he's too close to shoot you with it. Units that can fight from long range will do so if you order them to hold their ground, even if their melee attack is stronger. When you have so many multipurpose units available, you might not have an intuitive sense of which of these to send into the fray. This is especially true of the Lotus Clan, whose gangly, undead forces don't have obvious roles; and the Wolf Clan, all of whose units are gigantic and fierce-looking.

    You'll eventually realize that a mixed army, including specialized melee fighters, archer units, a couple of healers, and maybe a support unit or two, will lead to the best results. Clans also have fire-starting units that are best suited for razing enemy structures. All four clans look and sound different (down to their interfaces), and they have very different units, different structures, and different battle gear. The resource model is the same for all four, though, as is the underlying strategy. But even though you'll figure out eventually which unit of each Clan does what, you'll wish the game provided more information about exactly what's going on. Battle Realms hides a lot of statistical information from the player--it's evident that there are different types of unit armor, different types of damage, and more. Yet it's unclear either from the game or from the well-written manual exactly how powerful each unit is, what certain upgrades do, and so on. Real-time strategy games such as Starcraft and Age of Empires II do an excellent job of giving you at-a-glance information on how powerful each unit is and what upgrades it has, giving you the raw data that helps you determine a good strategy. Battle Realms, with its decidedly unusual units, would have benefited from this approach.

    Battle Realms features some tutorial scenarios to give you a grasp of the game's distinct style and some of its unique features, a complete skirmish mode that lets you play against up to seven computer-controlled opponents, and a branching campaign. The campaign tells the story of Kenji, a mighty swordsman returned from a period of exile after apparently murdering his own father. Early on in this campaign, you make a choice that determines whether you are good or evil in your disposition, which decides whether you'll lead either the noble Dragon Clan or the wicked Serpent Clan thereafter. You'll later square off against the Lotus and the Wolf either way, but these other two clans are fully playable in skirmish and multiplayer battles.

    Between campaign missions, you'll have options to advance into different provinces, effectively choosing different missions that lead to different plot branches. The campaign uses in-engine cutscenes that are zoomed in too close for comfort to the game's units, and this is perhaps the only thing about Battle Realms that doesn't look good. Otherwise, the story itself is fairly engaging, thanks to the sense that you are making meaningful decisions, as well as the generally good voice acting for Kenji and the other characters.

    The campaign missions themselves can be a bit drawn out. You'll almost always have to build a town from scratch and will often have to clear all the enemy forces from the map to win. Finding the last scraps of resistance or that last peasant hut can be time-consuming. Still, the computer provides a good challenge both in the campaign and in skirmish battles. It will use shrewd tactics to do you in--you'll notice how it sometimes attacks from two directions, aims for weaknesses in your defense, goes straight for your peasants if it can, or even uses a fast unit to goad your defending forces into pursuit, leaving your town vulnerable. The computer makes a worthy opponent, and as a result, the later campaign missions can be tough, though you do have an option to tweak the difficulty.

    You can also play against up to seven human players using the game's integrated GameSpy player-matching service, which seems to have some problems finding open games--but at least you can use its chat features to facilitate a match using direct-IP. Both in multiplayer and in the skirmish mode, there are plenty of maps of all sizes to choose from (no scenario editor is included, though), and there are also a few discreet modes of play available. Some of these are designed to curtail some of the lengthy endgame sequences found in the campaign missions. In one mode, all you have to do to win is raze the enemy keep. Another mode, called famine, eliminates the economic aspects of Battle Realms by giving you a large surplus of water and rice with which you'll need to assemble a formidable army. You can never earn more resources, so this becomes an exercise in careful spending and battle micromanagement and thus can make for a good diversion from the core gameplay.

    Micromanagement has become sort of a taboo in real-time strategy gaming, but you probably won't mind micromanaging the battles in Battle Realms because your units will basically do a good job on their own, and you'll enjoy scrutinizing the combat anyway. The units have tons of personality in their every move--for example, the Wolf Clan's ballistaman stands hunched over, with a giant crossbow on his back. He sticks out like a sore thumb from his peers, who shun technology. But when he cranks up that machine of his, flips a big bolt into the slide, and lets it loose, you'll see why even the austere Wolf Clan doesn't mind having him in its arsenal. Meanwhile, the Lotus Clan's infested ones are truly disgusting--these fat, maggot-ridden walking corpses attack by throwing their innards, complete with flesh-eating maggots, at their foes. The ranks of the Dragon Clan and its rival the Serpent Clan are filled with slightly less unusual, though no less impressive, units. Appropriate voices are used for all of them, though you'll wish they had more to say individually. The other sound effects in Battle Realms--most notably the clamor of open battle between forces--are excellent, and the understated Far Eastern-sounding music is perfectly suited to the action. Besides all the regular units, each faction has a number of what are called Zen masters, mighty hero units that can be summoned from each faction's keep for a price. These powerful warriors look especially great, with their gigantic weapons and remarkable combat moves and special abilities.

    You'll like other details, like being able to see faint shadows of clouds drifting over the horizon, little animals scurrying around the fields, or blood staining the earth in the wake of combat. You'll even notice your units gaining line-of-sight and combat bonuses when fighting from higher ground, as well as the way birds flutter from trees if you run through wooded areas--a key strategic feature, actually, as this can alert the enemy to your approach. There are also conveniently placed boulders in some areas, which you can push to bulldoze enemy units or buildings for devastating results.

    There isn't too much variety in the environments of Battle Realms, but they all look great. The camera is fixed at an isometric perspective, though you can tilt it down at more of an angle. The gameplay runs very smoothly, even with lots of units onscreen, on midrange to high-end systems. You can adjust the detail levels and resolution as necessary, but with everything turned on, the performance was great on a 1GHz test machine. Some users have reported technical issues and crash bugs (the game's readme file addresses some of these), but we experienced no technical problems on two different test systems.

    Ultimately, Battle Realms is a distinctive real-time strategy game that's a lot of fun to look at but also a lot of fun to play. However, despite its innovative resource model and its focus on battles between relatively small but highly skilled squads of warriors, the combat itself can feel too frenetic sometimes. Furthermore, as with many other real-time strategy games, you'll find that much of the strategy in Battle Realms lies not on the battlefield, but back at your town, where you constantly have to make judicious use of your peasants and other resources. This is conventional, yet some jaded real-time strategy players might call it patently unoriginal. That would be selling Battle Realms short, though, because other than the familiar balancing act between economy and military, as well as some of the core mechanics, it has refreshingly little in common with other games of its kind. Besides which, its great presentation, genuinely likable units, replayable campaign, and flexible skirmish and multiplayer modes are easily enough to recommend it. And Battle Realms will appeal not just to real-time strategy players in general, but also to those who simply like the martial arts subject matter or even those who wish the strategy genre could stand to have a little more flair--or a lot more flair in this case.




    Recommended System Requirements: (Gamespot)

    System:
    PIII 700 or equivalent
    RAM:
    128 MB
    Video Memory:
    32 MB
    Hard Drive Space:
    600 MB

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    BATTLE REALMS WINTER OF THE WOLF (IDWS LINK)







    Release Date 11 November 2002


    Game Info (Wikipedia):

    Show Battle Realms Winter Of The Wolf Game Info
    Battle Realms: Winter of the Wolf is the expansion pack of the real-time strategy computer game Battle Realms, developed by Liquid Entertainment and Crave Entertainment and published by Ubisoft.

    Winter of the Wolf is placed in a historical fantasy setting largely inspired by martial arts movies and anime. The player controls a range of military units in order to complete objectives set in a series of campaigns. These units can be commanded to construct useful buildings or fortifications or attack enemy units or buildings. Player controlled units can be grouped together in order to coordinate movement and attacks.

    The game is broken down into a series of 11 single-player campaigns and 30 multi player maps. The campaigns start off simple in nature, with the player controlling a single character. As the story unfolds, military units are encountered that ally themselves to the player. In later campaigns, the player can order the construction of buildings and units in order to complete objectives and solve puzzles.

    Winter of the Wolf features a number of environmental features that were unique at the time. As the campaign progresses, winter begins to set in, changing the terrain from a tundra to a snowscape. [5] Day and night cycles are also present, providing further variations to the campaigns. The musical score is also dynamic, changing according to events occurring in the game.


    Battle Realms Winter Of The Wolf Review (Gamespot):

    Rating Gamespot:




    Fans of real-time strategy gaming who might have missed Battle Realms amid last year's busy holiday season may still do well to give the game a look at this time.

    It isn't easy for a real-time strategy game to distinguish itself these days, because the genre is saturated. And it isn't just filled with fluff--no matter what your tastes or gameplay preferences may be, chances are good that there's been an excellent real-time strategy game in the last 12 months that would be a perfect match for you. Earlier this year, Blizzard's Warcraft III met with tremendous success, and it is still widely played and very popular. The more recent Age of Mythology makes a suitably good counterpart, with its larger scale and more epic feel. Meanwhile, Medieval: Total War has a level of depth and tactical complexity not found in most other strategy games, and Combat Mission: Barbarossa to Berlin uses real-time turn resolutions and extremely realistic military units to completely reinvent modern wargaming. With such fierce competition on all fronts, it's difficult even for last year's most notable real-time strategy games to remain relevant only a year after their release. This is really the biggest problem with Battle Realms: Winter of the Wolf, which is technically a pretty solid add-on to last year's distinctive martial-arts-themed real-time strategy game.

    The $30 expansion actually comes packaged with the original game, and so is clearly intended to draw new players into the world of Battle Realms rather than just give those who already own Battle Realms some more units and campaign missions to play with. However, those who haven't played Battle Realms before in some ways have already missed the boat on this game, as it hasn't aged too well in the last year. The graphics that were state of the art last year now look noticeably worse than those of Warcraft III and Age of Mythology. More importantly, Battle Realms' gameplay problems have not been addressed in the expansion, while more-recent real-time strategy games have incorporated some of Battle Realms' innovations (and stylistic touches) to better effect. Nevertheless, the core Battle Realms real-time strategy gameplay is still unusually different from the norm, and now you can get a lot of it for your money. Also, those who already own Battle Realms will get a $10 rebate when purchasing Winter of the Wolf.

    The original Battle Realms campaign focused on an exiled hero named Kenji, who would become leader of either the Dragon or Serpent clans and fight to unite the country under his flag. Along the way, he'd inevitably square off against the vile Lotus clan and the barbaric Wolf clan. The latter two did not play a central role in the story of Battle Realms, but they figure most prominently in this expansion pack, which takes place before the events of the original game. It chronicles the story of Grayback, a Wolf leader who begins the campaign by staging a rebellion against his Lotus-clan enslavers. Grayback must unite and rally his forces and restore the Wolf clan to freedom over the course of an 11-mission campaign.

    The campaign gets off to a slow start, because it'll be a while until you actually break free from the Lotus clan's shale mines and can actually begin building bases and training units. You'll at first just have to make do with what you've got and go from point to point in several highly scripted but not altogether engaging missions. These use in-engine cutscenes to drive the story along, and while the voice-over is pretty good, the unflattering close-ups of the game's blocky units aren't. Also--and this has been a problem with Battle Realms all along--because you have limited tactical control over your forces, the battles in the early stages of Winter of the Wolf merely require you to sit back and watch.

    As a more general criticism of the campaign, it's odd that it focuses on what's arguably the least interesting of Battle Realms' four factions. The various martial-arts-style units from the first game were one of the main attractions--it was a game in which you could control armies that looked like they came straight out of a Hong Kong kung fu movie. The Wolf clan's Stone Age-looking barbarians, with their bulging muscles and crude weapons, stood in sharp contrast to the other factions and made for interesting opponents. But Grayback and his wild clansmen can't carry a game as well as Kenji and his brothers-in-arms.

    The Wolf clan may star in the campaign, but the Winter of the Wolf expansion makes a few additions to all four of the factions, in the form of one structural upgrade and three new units per side. These can all be used in the game's skirmish and multiplayer modes, and some appear in the new campaign as well. The structural upgrade for each side is a high-level town center enhancement that lets you train a couple of new units--either a high-level fighter or a powerful female support character. Those familiar with Battle Realms will recall the game's clever resource model, in which the very same peasants used for harvesting the game's two resources--rice and water--could also be sent into training facilities to be converted into fighting forces. Those military units could in turn be upgraded into entirely new forces by sending them into other training centers. It would invariably take a while to develop an army of top-tier units because of this, so the new town center upgrades are an interesting twist since they let you train relatively powerful units in just one or two steps. The new units, ranging from the bare-chested Dragon clan guardian and his huge studded club to the Lotus' menacing, scythe-wielding reaper, fit right in with the original game's colorful cast, and they're fun to watch in action.

    Winter of the Wolf, true to its name, also adds a new snowy terrain type, which is a nice addition to Battle Realms' rather limited selection of settings. In some of the original game's maps, occasional rainstorms would increase rice-crop yields temporarily. Conversely, in these new snow maps, intermittent snowstorms will bring rice production to a halt, forcing you to make do with whatever forces and resources you already have on hand. A nice snowstorm may be an excellent opportunity to muster all your military units and attack your foes, catching them when their resources are limited.

    The combat in Battle Realms is still quite chaotic. Units can be ordered to run, and they can easily bypass the enemies they come across and strike straight at the most vulnerable units or structures of their opponents. The game's large units, complex animations, and very large, spread-out buildings make it difficult to keep track of what's happening in the game's large-scale battles, and the game's interface--while sleek--unfortunately provides few options for precise control or effective use of some of the game's unique features, such as the ability to equip individual units with specialized battle gear. Also, the sprawling bases, relatively small unit counts, and relatively limited base defenses mean that fast, early, surgical strikes against key points in the enemy base are dominating tactics in Battle Realms. You might have trouble getting to those new units, since the game's relentless AI or any experienced Battle Realms player will be giving you the fight of your life long before you're in the position to train any. At times, Battle Realms plays like an action game in which you're forced to control too many characters at once. Recent real-time strategy games have successfully incorporated Battle Realms' brand of visually impressive, exciting battle sequences but also grant players a superior level of control over the proceedings. It's little wonder, then, that relatively few people are playing Battle Realms online at this time.

    Last year's Battle Realms was a great game that featured a lot of unusual, even innovative features and some truly impressive graphics. Winter of the Wolf doesn't make any huge changes to the original, and therefore inadvertently illustrates just how far the real-time strategy genre has come along in the last year. Fans of real-time strategy gaming who might have missed Battle Realms amid last year's busy holiday season may still do well to give the game a look at this time, though the circumstances are such that they're liable to miss out on the game once again, especially since they have plenty of alternatives.



    System Requirements:

    System: PIII 733 or equivalent
    Video Memory: 16 MB
    RAM: 128 MB
    Hard Drive Space: 600 MB


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    RE-UPLOAD (SINGLE LINK) @INDOWEBSTER (27-01-2012)

    New!!!RE-UPLOAD (200 MB/part LINK) @ IMZ Upload (31-08-2012)

    New!!!Battle Realms & Battle Realms Winter Of The Wolf Maps @ Mediafire (09-09-2012)


    RE-UPLOADED LINK IDWS (22-12-2011) PATCH, CRACK, MOD, TRAINERS



    Link Download MediaFire (2 Part @ 200 MB kecuali part terakhir @ MF):
    http://www.indowebster.web.id/showth...=1#post5635198


    Link Download MegaUpload (1 Part @ 394,43 MB @ MU):
    http://www.indowebster.web.id/showth...=1#post5632657


    TUTORIAL INSTALL BATTLE REALMS WINTER OF THE WOLF:
    http://www.indowebster.web.id/showth...=1#post5648414










    Screen Shoot Game Battle Realms & WOTW

    Show Battle Realms amp Battle Realms Winter Of The Wolf Screen Shoot















    My Another PC Games Collection:
    1. [IDWS] Battle Realms & Battle Realms Winter Of The Wolf [IDWS]
    2. [IDWS] Counter Strike Zero [IDWS]
    3. [IDWS] Counter Strike Online [IDWS]
    4. [IDWS] Point Blank [IDWS]
    5. [IDWS] Pro Evolution Soccer 2013 [IDWS] + IMZUpload Link
    6. [IDWS] Age Of Empires Complete Edition (I + II + III) & Each Expansion [IDWS] + IMZUpload Link + .
    7. [IDWS] F1 2012-FLT [IDWS]
    8. [IDWS] MotoGP.08-RELOADED [IDWS]
    9. [IDWS] NBA 2K13-RELOADED [IDWS]
    10. [IDWS] Tony Hawks Pro Skater HD-SKIDROW [IDWS]
    11. [IDWS] WRC World Rally Championship 3 SKIDROW [IDWS]







    DISCLAIMER:
    Show Disclaimer

    Lihat di sini






  2. Who Said Thanks:

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  3. #2

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    pertamax!! hehehe..

    good job gan! mainan lama yg msh seru dimainin sampe skrg.. sayang ga ada lanjutannya lagi.. semoga ada Battle Realms 3.. hahahaha..

    wa kasi cendol gan biar tambah rajin share2.. hehehe

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  5. #3

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    Thumbs up Battle Realms Winter Of The Wolf Indowebster Link

    Battle Realms Winter Of The Wolf Indowebster Link


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  7. #4

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    Default

    Quote Originally Posted by carlos_roy_fajarta View Post
    lain kali gak usah pake pertamax bro... comennt yg penting aja... lagian rep nya situ merah, mau kasih cendol gimana?
    wkwkwkwk

    kyana dari ava agan penggemar berat Battle Realm nih

    btw gamenya jlan lancar smua work 100%

  8. #5

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    Thumbs up ol' classic...

    battle realms emang top banget, penuh strategi tapi ga ngikutin game" lainnya. One of a kind. apalagi ditambah expansionnya winter wolf. Beuuhh.. makin sip lah!

  9. #6

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    Thumbs up Battle Realms & Battle Realms Winter Of The Wolf - Megaupload Link

    Battle Realms - Megaupload Link

    file dihapus karena file hosting tersebut di close akibat sopa & pipa


    Link Download MegaUpload (1 Part @ 463,7 MB @ MU):



    PHP Code:
    http://www.megaupload.com/?d=SCRRQK1X 

    Notes: Tinggal di ekstrak saja, Install seperti biasa
















    Battle Realms Winter Of The Wolf - Megaupload Link

    Link Download MegaUpload (1 Part @ 394,43 MB @ MU):



    PHP Code:
    http://www.megaupload.com/?d=4MGPV1AG 

    Notes: Tinggal di ekstrak saja, Install seperti biasa










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  11. #7

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    bro TS ini kan wotw nya dimintak masupin cd pas dijalaninnya yah.terus jadinya extract dari file yg di donlot dijadiin iso dulu?
    ane udah jadiin iso trs udh di mount pake daemon masih juga diminta cd nih.ada yang salah kah?
    tolog pencerahannya yak udah ga sabar bisa main wotw lagi hehe
    thx 4 share btw ^^

  12. #8

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    Thumbs up Battle Realms & Battle Realms Winter Of The Wolf - Mediafire Old Link

    Battle Realms - Mediafire Old Link




    Link Download MediaFire (3 Part @ 200 MB kecuali part terakhir @ MF):

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    Battle Realms Winter Of The Wolf - Mediafire Old Link


    Link Download MediaFire (2 Part @ 200 MB kecuali part terakhir @ MF):

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  14. #9

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    Quote Originally Posted by carlos_roy_fajarta View Post
    yg winter of the wolf memang minta cd, bener di jadiin dulu di virtual drive, di tempat gw lancar jaya kok bro.
    mungkin ada yg salah pas di ubah ke iso.

    misalkan gak bisa juga dicoba pakai patch dari sini:
    http://gcw.ucyber.net/games/pc_battle_realms.shtml
    confirmed bisa pake patch di link yg dikasih bro TS.buat yang ngalamin kaya ane tetep diminta walaupun udah dijadiin image cd, ambil patch yang
    Winter of the Wolf v1.0 [ENGLISH] No-CD/Fixed EXE
    tgl donlot trs replace langsung bisa tanpa cd/iso
    hehe makasih nih TS ^^

  15. #10

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    Thumbs up Optional Patch, Add Mod & Multiplayer

    Battle Realms Winter Of The Wolf v1.0 [ENGLISH] No-CD Fixed EXE:


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    BATTLE REALMS UPDATES & TRAINERS:
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    BATTLE REALMS MOD GAME

    kevlahnota BATTLE REALMS KENJI & TEXTURE PACK Version 1.00
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    Kev's Mod Version 2.00
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    Kev's Mod Version 2.01
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    Show Perbedaan Setelah Menggunakan Mod Battle Realms















    INI NIH YANG PALING BIKIN GEGER:










    Battle Realms Another Mod



    Dragon & Wolf Heroes & Fast Stamina Regenaration (credit to bogel256):



    Dragon Keep

    Kenji (One with The Dragon)
    Otomo
    Grayback (End Game)
    Longtooth
    Gaihla
    Wildeye
    Monk (inner strengh + Utara's innate ability =stun enemy)


    Dragon Monument

    Archer ---> Arah (Utara's innate ability =stun enemy)
    Chemist ---> Teppo (Koril's innate ability =evasion from range attack)
    Dragon Warrior ---> Garrin (Utara's innate ability =stun enemy)
    Sumo Cannon ---> Kazan (Warlock's innate ability =mengurangi stamina musuh saat menyerang)
    Ninja ---> Shale Lord (Wolf's Bite + otomo's innate ability = regain stamina while attacking)
    Monk ---> Tao (Utara's innate ability =stun enemy)


    Shrine

    Peasant ---> Ninja (Koril's innate ability =evasion from range attack)
    Ninja ---> Monk
    Monk ---> Ninja

    Firework

    Peasant ---> Trained Horse (unlimited stamina)

    Town Square

    + 20 Watchtower

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    Kenji Critical Strike Full Stamina Mod (credit to bogel256):

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    BAGI YANG INGIN BERMAIN ONLINE MULTI PLAYER BISA MENGGUNAKAN GAME RANGER :

    Downloading GameRanger for Windows
    If your GameRanger download did not start automatically, click here.

    1. Run the GameRanger Setup application.
    Open the file GameRangerSetup.exe and click Install.
    If a message appears asking if you are sure you want to run this file, click Run.


    2. Create a new free account.
    GameRanger will prompt you to create a new GameRanger account or use an existing one, and you will need to enter your valid e-mail address. You should use the address your friends are most likely to know.


    3. Activate your account and log in.
    Within minutes you should receive a confirmation e-mail to activate your GameRanger account. If it's not in your inbox, try looking in your junk folder, and mark it as a trusted-sender, or "not spam." Adding the sender to your address book is also a good idea.


    4. Invite your friends.
    Under the Community menu, there are various options to invite your friends to try GameRanger. You can also search to see if they already have GameRanger accounts.


    5. Host or Join a game.
    To join an existing game, select a game room from the list and click Join Game. If the game room has a green dot next to it, then it is already playing. Some games do not allow you to join if they have already started. Alternatively, you can create a new game by clicking Host Game.

    GameRanger requires Windows XP, Windows Vista, Windows 7, or Mac OS X.


    Tutorial Bermain Battle Realms Online Via Game Ranger:


    1. Silahkan Download program gameranger di sini www.gameranger.com

    2. Pastikan Game Battle Realms nya sudah terinstall di Komputer anda

    3. Instal Program gameranger seperti biasa

    4. Sewaktu menginstall, dia akan sekalian meminta anda untuk membuat ID baru, jadi silahkan ikuti saja perintahnya, dan nanti anda diminta memasukkan E-mail, karna nanti akan ada E-mail Notification untuk Activation ID yg dikirim ke email (Terkadang email nya masuk ke spam, jd bisa dicek di folder spam)

    5. ini tampilan Main windows nya


    ini tampilan Chat list nya (seperti YM biasa)


    5. silahkan pilih game Battle Realms atau Battle Realms: Winter of The Wolf, Terserah mau maen nya yg mana..

    6. ini tampilan jika kita jadi Host atau kita bikin Room Sendiri


    kita tinggal tunggu orang lain atau teman kita masuk room kita ini..
    jadi menunggu atau mengumpulkan Teman2 yg mau diajak bermain bersama nya disini, bukan di dalam game battle realms nya..
    jika sudah terkumpul semua di dalam room ini..
    silahkan klik start yg ada di kanan bawah..
    maka dengan otomatis kita akan masuk ke program game battle realms nya..
    dan teman2 kita yg menjadi Away juga akan otomatis masuk ke program game battle realms nya juga..

    7. ini gambar jika kita join room org lain atau kita menjadi away..


    di kanan bawah tidak ada tombol start..
    jadi kita tinggal menunggu yg menjadi host untuk start..
    jika sudah di start oleh si host, maka kita akan otomatis masuk ke program battle realms nya..

    8. Jika sudah masuk ke program Battle Realms nya, anda smua pasti sudah mengerti..
    hehehe

    9. Silahkan Enjoy Bermain Bersama2 dengan Teman2 anda...


    gameranger ini tidak untuk battle realms saja, tapi bs juga untuk warcraft III atau Dota dan untuk game2 lain jg bisa..
    bisa cek daftar list game yg ada disini http://www.gameranger.com/games/




    Cara Menggunakan Trainer atau Cheat Khusus Untuk BR pertama, Not working in BR WOTW




    Last edited by carlos_roy_fajarta; 09-12-2011 at 04:46 PM. Reason: Tempat Patch, Mod, Multiplayer

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